← Play Pocket Mate

How to play Pocket Mate

Chess shrunk to sixteen squares, with the rest of your army in your hand.

The one thing to understand: every puzzle is built so that the only way to mate on time is to use every piece in your pocket. If you finish with a piece still in hand, you almost certainly took a longer route than the puzzle intended.

What Pocket Mate is

Pocket Mate is chess on a 4×4 board. You have no king. What you have instead is a pocket — a queen, rook, bishop or knight, or several of them — and on every turn you may either move a piece already on the board or drop a piece from your pocket onto any empty square.

Dropping is the whole idea. It comes from crazyhouse and from tsume shogi, the Japanese mate problems where pieces in hand are part of the solution. Here it turns a tiny board into something that is not really chess anymore: you are not fighting for space, you are threading new pieces into a position until the black king runs out of squares.

Black has a king, usually one other piece, and plays the best defence it can find. Your job is to force checkmate. That is the entire objective — there is no material to win and no endgame to grind out.

The rules, exactly

What "par" means

Every puzzle has a par: the number of your moves in the shortest forced mate that the puzzle generator could find. A par-4 puzzle is a mate in four of your moves. The move limit is par plus three, which is generous on purpose — it means the puzzle is testing whether you can find the idea, not whether you can count.

Puzzles are generated under strict conditions, and knowing them tells you a lot about how to look at the board:

How to actually solve one

  1. Count your pocket first. The number of pieces in hand is a strong hint at the length of the solution. Four pieces usually means four moves, and each of them will be needed.
  2. Look for the key first move. Since the first move is unique, most candidate moves can be eliminated quickly. A move that does not give check or threaten an immediate mate is rarely the key.
  3. Think in forcing moves. Checks and mate threats leave black almost no choice. On a board this small, a quiet move is usually a wasted move.
  4. Watch black's captures. A piece dropped onto a square black can simply take is usually a tempo thrown away, unless the capture walks the king into a mating net.
  5. Use the hint when you are stuck. You get one hint per puzzle. While you are still on the shortest path, it highlights the piece you should play next; if you have already wandered off the path, it says so and does not charge you for it.
  6. Remember the move limit is not your target. Solving in par is the goal; solving in par plus two is a win that feels like a loss. The end screen shows both your move count and par.

Reading the result

Pocket Mate writes the solution in standard algebraic notation, with one addition: @ means a drop. So N@c3 is "drop a knight on c3", Rxc3 is a capture, + means check and # means checkmate. The share text replaces the moves with squares: 🟨 marks the key first move, ⬜ marks your other moves, 👑 is the mate, and ❌ is the move you lost on.

The daily puzzle

One puzzle per UTC day, the same for everyone. Weekdays are par-4, weekends are par-5, so the weekend puzzle is a longer, harder version of the same idea. Daily #1 was 13 October 2026.

Endless, difficulty and the tutorial

Endless serves puzzles in increasing difficulty: levels 1 to 3 are par 3, levels 4 to 7 are par 4, and level 8 onward is par 5. Three misses end the run, and your score is the number of puzzles you solved.

Black can think at two strengths. Club is the default and searches a fixed number of positions per reply, so a slow device waits a little longer rather than getting a weaker opponent. Grandmaster searches without that position limit but stops after 1.5 seconds; its replies can differ between a fast and a slow device, and results using it are labelled "· grandmaster" so they are not confused with the standard game.

The first time you open a daily or an endless run, a short tutorial plays: a scripted demo showing a rook moving, the king running, a rook being dropped, and mate — then a par-2 puzzle to try for yourself. You can replay it any time with the question-mark button.

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